Liam Lindell
Liam Lindell
Studying Technichal Art at The Game Assembly
Malmö, Sweden

My journey into game development started when I was 12 years old, and made a game using the game making tool Scratch. The excitement from creating my own game inspired me to apply to the Technical Art course at The Game Assembly, where I fully realized my passion for game VFX, shaders, and teamwork.

When I'm not painting my Warhammer miniatures, I spend my time trying to find out how I could recreate visual effects from the games that inspire me.

Resume PDF

Skills

ShadersPython ScriptingVFXC#Niagara

Software proficiency

Unreal Engine
Unreal Engine
HLSL
HLSL
Maya
Maya
Substance Designer
Substance Designer
EmberGen
EmberGen
Unity
Unity
Photoshop
Photoshop
Houdini
Houdini
Python
Python